![]() QuakeLive is the creation of a profit oriented, big company, with plenty of $$$ to back their efforts (advertising the game, getting proper media coverage, infrastructure, organising competitive events with actual prices etc.). I think looking at the game in this angle can be already considered as a success. The playerbase is constantly growing, new media, maps, code (=requested/long awaited features being implemented) is made every day, and people are generally having fun with the game. For a lot of people (especially who are developing it) Xonotic is rather about having fun, let that being creating new things for an awesome community, or blasting said people to tiny fleshy gibs online. Xonotic (imho, with clearly being biassed, but that's another story) has a very bright future ahead, and great potential in reaching it's original goal: be a very good, fun, FREE arena shooter. That being said, you might or might not understand why defining success purely as becoming big in terms of playernumbers is close-minded.įuture as is? I think you don't understand to main principles and idea behind Xonotic, but that' ok. If you can't value things like that Xonotic is not a game for you. Players play the game because they enjoy playing it, not because it's "hip" or they invested money in it. For me, the great thing about Xonotic is that people do what they do because they love what they do. Beside of that it has some devs who actually seek contact to the community, which results in nice stuff like (still WIP) which might be used in the future to integrate ladders into Xonotic e.g. Sure it's not nearly as big as quake live, but so what you can have fun and competition. ![]() After this, the first duel tourney with prizes and a 4on4 TDM nationscup have their place on the agenda. The next duel cup is planned for 2nd June and gonna take place on NA servers. In 2012 we had two 1v1 tournaments, one 2v2 and one ffa cup. The community contributes a lot, and despite still being in a beta stage there is already some good stuff going on. Xonotic is a free game, developed by people in their spare time for the of love for the game. That's a weak argument as it's also true for megasellers like diablo, fifa or cod. Servers, bandwith, anti-cheat and so on, that also would require a lot of money before a Xonotic boom ever happens.Īlmost anyone who sees this game has a feeling of "been there, done that already". More importantly, it lacks infrastructure. All in all its no matter how good a game in its core, the only thing matter how it is being presented, in this aspect Xonotic also fails to catch up with the industry standards. Xonotic also lacks the above mentioned user friendly interface which is among the most needed features. So to speak the only fast shooters that have a chance are Doom 4 and that Shootmania maybe. A succeed by chance, like Painkiller did is rather unlikely nowadays. but it don't have a legacy that would sell it like Quake, UT or Doom. Although its production value superior to the other trashy DM shooters like Warsow, Aftershock, etc. Unless an investor steps up and spills money into it what I hardly doubt it won't have more than a few hundred players. A games success today is based on its marketing budget, which Xonotic have none.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |